AI Insights · Timothy · July 2022
Top 5 io Games Performance in Belgium - Q2 2022
In Q2 2022, the top 5 io games in Belgium showed varied trends in downloads, revenue, and active users. Hole.io, Snake.io, slither.io, State.io, and Paper.io 2 each had unique performance patterns.
In Q2 2022, the top 5 io games in Belgium displayed diverse performance trends across downloads, revenue, and active users. This analysis, courtesy of Sensor Tower, highlights the key metrics for Hole.io, Snake.io - Fun Online Snake, slither.io, State.io - Conquer the World, and Paper.io 2.
Hole.io
Hole.io showed a fluctuating pattern in weekly revenue, peaking at around $100 in mid-April and experiencing a low of $48 in mid-June. Weekly downloads saw a significant drop from 12.7K in early April to 2.7K in late May, before rebounding to 5.3K by the end of June. Active users followed a similar trend, starting at 35.3K in late March, dipping to 20.5K in late May, and then recovering to 26.1K by the end of June.
Snake.io - Fun Online Snake
Snake.io - Fun Online Snake experienced relatively stable weekly revenue, with a high of $86 in mid-April and a low of $26 in mid-June. Downloads peaked at 7.1K in early April, then declined to around 3.3K by mid-June, ending the quarter with 4.6K. Active users showed a downward trend from 52.1K in early April to 36.3K in mid-June, but saw a slight uptick to 41K by the end of June.
slither.io
slither.io had minimal revenue, with occasional peaks like $13 in mid-June. Weekly downloads started at 3.9K in early April, saw a peak of 4.8K mid-April, and then declined to 2.3K by the end of June. Active users began at 31.5K in early April, peaked at 37.9K mid-April, and gradually decreased to 25.5K by the end of June.
State.io - Conquer the World
State.io - Conquer the World saw its weekly revenue fluctuate, peaking at $62 in early June and dipping to $11 in mid-April. Downloads varied, starting at 2.3K in late March, dropping to 1.2K mid-April, and then rising to 3.1K by early June. Active users remained relatively stable, with a slight decrease from 10.0K in late March to 8.1K by mid-April, and then fluctuating around 8K through the quarter, ending at 8.1K in late June.
Paper.io 2
Paper.io 2 showed a steady increase in weekly revenue, reaching $52 by the end of June. Downloads started at 3.3K in early April, dropped to 1.2K by mid-June, and ended at 1.8K in late June. Active users saw a decline from 16.2K in early April to 9